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Andrei 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
 
Total XP
Race
Medium 
Size
40 
Age
Male 
Gender
6'1" 
Height
190 lbs 
Weight
Unaligned 
Alignment
The Raven Queen 
Deity
PA KotS+ 
Adventuring Company
Rius 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
2
 
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
18
STR
Strength
+4
 
13
CON
Constitution
+1
 
14
DEX
Dexterity
+2
 
8
INT
Intelligence
-1
 
10
WIS
Wisdom
+0
 
16
CHA
Charisma
+3
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
28
14
7
11
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
2
 
-4
 
INT
-1
 
 
STR
4
5
-4
 
CHA
3
5
 
CHA
3
 
 
CON
1
5
-4
2
WIS
0
 
 
INT
-1
 
 
WIS
0
 
 
WIS
0
 
 
INT
-1
 
 
DEX
2
 
-4
2
CHA
3
 
 
DEX
2
 
-4
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
20
10
8
 
 
 
2
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
15
10
4
1
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
15
10
2
1
 
 
2
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
14
10
3
1
 
 
 
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
7
-1
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
10
10 +
0
Passive Perception
12
10 +
2
SPECIAL SENSES
Low-light Vision 
POWERS
At-Will
[RESET USAGE]
Encounter
Noble Presence
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Elven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 0 gp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Theme:
Noble

Plan:
Blackguard - Fury - MC Barbarian - Nocturnal - Marshal of Letherna (constitution)
MANNERISMS AND APPEARANCE
Andrei Saraev Tzvetanov, Raven Knight of Vrancea

(Picture)

Gods have all kinds of followers and all kinds of servants. Andrei is the latter, and for all his noble upbringing and intense training, he remains a blunt instrument.

Born and raised in the distant land of Vrancea, Andrei's youth could best be described as chaotic. Quick to anger, he often found himself in fights of his own origination. Yet Andrei was no bully; his targets were invariably bigger, stronger or older than him. Remarkably, he often found a way to defeat his self-chosen enemies. While never much of a strategist or intellectual he invariably found a way to outwit his opponents with sheer strength and guile. When asked why he would constantly come home with the unusual combination of bruises, cuts and a smile he would only reply that he was having fun.

Andrei's parents took his behavior in stride, using their extensive connections and contacts to find an outlet for his nature instead of attempting to suppress it. It is because of this that he was introduced to the clergy in his late teens, a meeting that initially confused him. His religion, like many children, was that of his parents, and something to be honored, but not necessarily paid strict _attention_ to. After all, there were more important things to do, weren't there? Yet his parents commanded him to listen and obey, and so he did.

Andrei's unshakeable, unequivocal loyalty to his family compelled him to follow the wizened cleric into the temple compound. Just as he was resigning himself to a lifetime (or at least several decades' worth) of boring servitude he was introduced to the temple's master-at-arms. Andrei quickly learned that service to his goddess could in fact be exhilirating... more so than he'd ever imagined.

As it turns out, the Raven Queen had a specific need for devotees of a martial nature. Every deity has it's more militant followers, of course, but Andrei's training was rather unusual. Most warriors are trained to control their emotions, to not let fear or fury rule them on the battlefield. Most warriors are taught strategy and tactics that they might outwit their opponents. Most warriors... but not Andrei. His strengths are different, after all. He is a tempest, a wrecking ball, a high explosive to be set to a task or against a foe. All that's left afterwards is to sit back and watch the show.
OTHER EQUIPMENT
Handaxe (2)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES