roll
Kalimac 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
2250 
Total XP
Race
Small 
Size
37 
Age
Male 
Gender
4'0'' 
Height
82 lbs 
Weight
Lawful Good 
Alignment
Avandra 
Deity
 
Adventuring Company
 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
1
1
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
10
STR
Strength
+0
 
13
CON
Constitution
+1
 
12
DEX
Dexterity
+1
 
8
INT
Intelligence
-1
 
15
WIS
Wisdom
+2
 
19
CHA
Charisma
+4
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
40
20
10
12
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
2
 
-4
2
INT
0
 
 
STR
1
 
-4
 
CHA
5
 
 
CON
2
5
-4
1
WIS
3
 
 
INT
0
 
 
WIS
3
5
 
CHA
5
 
 
WIS
3
 
 
WIS
3
 
 
INT
0
5
 
DEX
2
 
-4
 
CHA
5
 
 
DEX
2
 
-4
2
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
22
11
8
 
 
1
2
CONDITIONAL MODIFIERS
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
13
11
1
1
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
15
11
1
1
 
 
2
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
16
11
4
1
 
 
 
SPECIAL DEFENSES
SAVING THROWS
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
5
6
-1
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
18
10 +
8
Passive Perception
13
10 +
3
SPECIAL SENSES
Normal Vision 
RACE FEATURES
Acrobatics Bonus
Thievery Bonus
 
 
 
CLASS / PATH / DESTINY FEATURES
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Elven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 16 gp

Stored money:

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Foolhardy
Happy go lucky
Cheerful
Determined to smite evil
Wanderer
Mediocre Flutist
MANNERISMS AND APPEARANCE
Kalimac was born into family of halfling gardeners. As a youth he relished being out of doors. He loved to work with the earth often offering to trim the lawns of old neighboors at no cost. He would take any flowers his neighboors didn't want to the crossroads and peddle them in the Silver Horseshoe Tavern. Everyone seemed to like Kalimac, and he liked everyone too. He especially liked Susie, a waitress in the tavern. It turned out that most of the flowers he sold were given to Susie. And he, if he had any flowers left would simply give them to her anyway. So every day Susie went the tavern with flowers in her hair.

Dispite Kalimac's cheerful disopsition he suffered from strange recurring dreams. One such dream he would find himself in state of panic. He hurried down along a path as fast as his legs would carry him but he always came back to the same spot no matter how far he ran. Standing in front of a vast perfectly still lake.

Another dream he often had would find Kalimac weilding a brightly glowing blade fighting desparately against unknown foes in an utterly dark cave. Susie's cries for help echoing in the distance.

One evening while he was at the Silver Horseshoe he met a strange fellow who looked like an elf but wasn't one. Kalimac suspected that he was a wizard of some kind due to the gnarled wooden staff he kept close at hand. This man offered to trade a fine short sword for all of his flowers. He said the flowers were very valuable to him, some of them. It seemed like an excellent deal to Kalimac and he gladly traded all his flowers.

Sometime after this a wandering priest came to Kalimac's village. This old halfling was a cleric of Avandra. When he looked upon Kalimac his eyes widened. The priest told him that Avandra had graced him. It didn't make much sense to him. He'd never felt graced before, least not by Avandra, but he accepted the symbol the priest gave to him. He began to speak to the symbol, which he kept hanging on the wall in his room. Over time he decided that he wanted to wear the symbol, it gave him hope, and filled him with a curiousity for the world outside of his homeland.

As he matured as a halfling this longing to explore finally led him to bid Susie and his family and friends farewell. Kalimac wanted to see the flowers that grew over the next hill, and then the one after that, and before he knew it he was lost. He walked on and on gathering all the flowers he could find. It was lucky that he found a road the day he ran out of bread. His pack filled to the brim with flowers he trodded down the road. Finally a caravan appeared on the road ahead. The travellers saw the symbol he wore and asked if he were a priest or a paladin. Kalimac said he didn't know. The travellers seemed puzzled at that response but he managed to befriend them. The merchants told him that the path ahead had been known to be somewhat dangerous during the finer seasons and asked if he would like to travel with them.

Three days later the wagons were ambushed by bandits. Much to his surprise that short sword he'd swung around in his yard leap out of it's scabbard. Fearlessly the halfling charged into the fray defending the merchants and travellers alongside the hired gaurds. When it was all over and everything was silent Kalimac felt the symbol on her chest warm through his tunic. A voice spoke to him.

"You will defend the just and vanquish evil where you find it. Stay on the path. It will lead you."
OTHER EQUIPMENT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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