Race
Medium
Size
5
Age
Male
Gender
5'4"
Height
116 lb.
Weight
Unaligned
Alignment
Deity
Under The Sea
Adventuring Company
Delmain
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
27
13
6
9
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
SPECIAL DEFENSES
SAVING THROWS
RESISTS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Low-light Vision
RACE FEATURES
Hardy Form Fortitude
Nature Bonus
Stealth Bonus
POWERS
At-Will
[RESET USAGE]
Encounter[RESET USAGE]
DailyLANGUAGES
Common
Elven
RITUALS / ALCHEMY
COINS AND OTHER WEALTH
Money on hand: 30 gp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
Outside his aspects, Kurenmar's skin is a brilliant green and his eyes are a pale brown. Because of his youth, though, when he takes on aspects of nature, his appearance changes radically. His usual choice of the Hunter darkens his skin to a bark-brown, the green receeding to form a bough of camoflauge that blends well with the forests he frequents.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Kurenmar came into mortal form a little over five years ago. Before that, he was almost exactly the same as the fellows he still deals with every day. For years, Kuren merely wandered. Avoiding everyone but the odd elf and gnome, he spent most of his time alone with only the primal spirits that work alongside him. For some reason that he is still not entirely sure of, he began associating with the nearby town of humans that he had avoided for years. After months of dealing with the humans, he grew to identify with their plight. Being forced out of their home by an external force is something he has intimate knowledge of.
With no real understanding of why he was given a mortal form and forced to wander the planet, Kurenmar is satisfied for the time being helping the humans and dwarves reclaim their home, though he keeps his eyes and ears open for clues about his own purpose.
With no real understanding of why he was given a mortal form and forced to wander the planet, Kurenmar is satisfied for the time being helping the humans and dwarves reclaim their home, though he keeps his eyes and ears open for clues about his own purpose.