roll
Kurenmar 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
 
Total XP
Race
Medium 
Size
Age
Male 
Gender
5'4" 
Height
116 lb. 
Weight
Unaligned 
Alignment
 
Deity
Under The Sea 
Adventuring Company
Delmain 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
3
 
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
10
STR
Strength
+0
 
15
CON
Constitution
+2
 
16
DEX
Dexterity
+3
 
8
INT
Intelligence
-1
 
18
WIS
Wisdom
+4
 
11
CHA
Charisma
+0
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
27
13
6
9
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
3
 
0
 
INT
-1
 
 
STR
0
5
0
 
CHA
0
 
 
CHA
0
 
 
CON
2
 
0
 
WIS
4
 
 
INT
-1
 
 
WIS
4
 
 
CHA
0
 
 
WIS
4
5
4
INT
-1
 
 
DEX
3
5
0
2
CHA
0
 
 
DEX
3
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
15
10
5
 
 
 
 
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
13
10
2
 
 
 
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
14
10
3
1
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
15
10
4
1
 
 
 
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
14
10 +
4
Passive Perception
19
10 +
9
SPECIAL SENSES
Low-light Vision 
RACE FEATURES
Hardy Form Fortitude
Nature Bonus
Stealth Bonus
CLASS / PATH / DESTINY FEATURES
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Elven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 30 gp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
Outside his aspects, Kurenmar's skin is a brilliant green and his eyes are a pale brown. Because of his youth, though, when he takes on aspects of nature, his appearance changes radically. His usual choice of the Hunter darkens his skin to a bark-brown, the green receeding to form a bough of camoflauge that blends well with the forests he frequents.
OTHER EQUIPMENT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Kurenmar came into mortal form a little over five years ago. Before that, he was almost exactly the same as the fellows he still deals with every day. For years, Kuren merely wandered. Avoiding everyone but the odd elf and gnome, he spent most of his time alone with only the primal spirits that work alongside him. For some reason that he is still not entirely sure of, he began associating with the nearby town of humans that he had avoided for years. After months of dealing with the humans, he grew to identify with their plight. Being forced out of their home by an external force is something he has intimate knowledge of.

With no real understanding of why he was given a mortal form and forced to wander the planet, Kurenmar is satisfied for the time being helping the humans and dwarves reclaim their home, though he keeps his eyes and ears open for clues about his own purpose.