roll
Baern Stoneblood 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
2250 
Total XP
Race
Medium 
Size
49 
Age
Male 
Gender
4' 5" 
Height
200 lb 
Weight
Good 
Alignment
 
Deity
 
Adventuring Company
Phyphor 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
1
1
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
12
STR
Strength
+1
 
18
CON
Constitution
+4
 
12
DEX
Dexterity
+1
 
8
INT
Intelligence
-1
 
12
WIS
Wisdom
+1
 
16
CHA
Charisma
+3
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
40
20
10
11
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
2
 
-1
1
INT
0
5
 
STR
2
 
-1
1
CHA
4
5
 
CON
5
 
-1
3
WIS
2
 
1
INT
0
 
1
WIS
2
 
1
WIS
2
 
1
INT
0
 
1
DEX
2
 
-1
1
DEX
2
 
-1
1
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
18
11
6
 
 
 
1
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
15
11
4
 
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
14
11
1
1
 
 
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
15
11
3
1
 
 
 
SPECIAL DEFENSES
SAVING THROWS
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
5
5
-1
 
1
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
13
10 +
3
Passive Perception
13
10 +
3
SPECIAL SENSES
Low-light Vision 
LANGUAGES
Common
Dwarven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 8 gp; 8 sp; 7 cp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Hailing from the mountain kingdom of Ironhome in northern Fargos, Baern is a dwarf of medium height, thick beard, large thirst and loud voice. A dwarf's dwarf. He was initially trained in Alchemy in his family's guild and though not a great student, understood it enough to create simple mixtures; being unsatisfied with the prospects of a future in the guild he joined for training in the military in his early 20s. He absorbed enough training blows to learn his way around a melee, however he discovered his true passion was song. Specifically songs belted out at maximum volume, which turned out to be quite effective in a fight.

In town he is always found in the tavern or pub with a mug of ale in each hand, joining in the songs and talking with the patrons, often gleaning some useful information in the process. He wears an old set of chainmail and wields a quality steel warhammer ine one hand and a small shield in the other. He charges into battle singing dwarven war songs, sometimes made up on the spot depending on how drunk he is at the time. It is suspected that his enemies run from his terrible singing as much as they do his attempts at using their heads as drums for his hammer.

When he reached 40 he set out to explore the world, passing through several human kingdoms, the gnomish and halfling lands, sneaking through orc infested wilds. Through it all he heard of Mal'Dun, an island constantly ringing with the sounds of battle and one of the best places to find that tale that bards dream of being able to tell.

Several months ago he was in a tavern in a remote dwarven outpost when he heard of the call to arms from the Mal'Dun dwarves. Resolving to seek his fortune on the island, he made his way to the nearest port and took passage on the next ship over. Managing to not get thrown overboard on the voyage over, he has landed in Aralath with a little coin to his name and is looking for a small group to join up with as he knows he's not capable of setting out on his own.