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Zarryna Myate 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
2250 
Total XP
Race
Medium 
Size
110 
Age
Female 
Gender
5'6'' 
Height
133 lbs 
Weight
Good 
Alignment
 
Deity
 
Adventuring Company
 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
1
1
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
10
STR
Strength
+0
 
14
CON
Constitution
+2
 
13
DEX
Dexterity
+1
 
17
INT
Intelligence
+3
 
10
WIS
Wisdom
+0
 
14
CHA
Charisma
+2
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
42
21
10
10
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
2
5
0
 
INT
4
5
 
STR
1
5
0
 
CHA
3
 
 
CHA
3
 
 
CON
3
 
0
 
WIS
1
 
 
INT
4
 
 
WIS
1
 
 
WIS
1
 
 
WIS
1
 
 
INT
4
 
 
DEX
2
 
0
2
CHA
3
 
 
DEX
2
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
20
11
5
 
 
1
3
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
14
11
2
 
 
1
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
15
11
3
 
 
1
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
16
11
2
2
 
1
 
SPECIAL DEFENSES
SAVING THROWS
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
11
10 +
1
Passive Perception
11
10 +
1
SPECIAL SENSES
Darkvision Vision 
RACE FEATURES
Intimidate Bonus
Stealth Bonus
 
 
LANGUAGES
Common
Elven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 75 gp; 8 sp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
IMPLEM.
IMPLEM.
ARMS
FEET
HANDS
HEAD
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Zarryna is quite abrupt and forward. She has little sensibilities in the way of politeness, particularly when she sees someone acting in a way which is liable to get her or her companions hurt or worse. Her training has instilled in her a sense of uncomprimising duty to the 'clan' which translates itself into a single-minded determination to see whomever she is travelling with safe in combat. As a result she is typically seen challenging the strongest of opponents to distract attention from the wounded, regardless of considerations for her own safety. In more relaxed settings she remains alert and conversive, if only to learn of other races for any useful insights or traditions which she might appropriate in her own struggle. Idle banter for the sake of nothing else can get on her nerves though she is rarely hostile unless it is distracting them from some important task.
MANNERISMS AND APPEARANCE
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES